![]() ![]() With Direct3D 12, Microsoft will provide more direct access to hardware features. However, the downside is that developers are less able to optimise performance for specific hardware. Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. Rather than developers having to write code to deal with different hardware and drivers, the API deals with all that and instead developers have a simplified set of instructions to deal with. What is hardware abstraction? Well, it’s at the root of what makes an API useful. This is down to Direct3D offering a lower-level of hardware abstraction and a reconfiguration of how the graphics pipeline is managed when compared to DirectX 11 and previous. The single biggest new feature of DirectX 12 is a change to the 3D graphics portion – called Direct3D – that will greatly increase the opportunity for developers to optimise their games for specific hardware. Watch – A quick guide to what’s new in Windows 10ĭirectX 12 vs DirectX 11– Low-level hardware abstraction So let’s take a look at what DirectX 12 brings to the table. It also has some new effects tools and functions for making games look better than ever. Microsoft talks up the amazing new capabilities for every new release of DirectX, but with DirectX 12 it really does have some key new features, at least when it comes to improving performance. Both offer very similar key functions, but it’s DirectX that tends to be at the heart of most bigger games. The other major gaming API is OpenGL, which as its name suggests is an open source API. Windows 10 has arrived and, along with integrated Cortana, Xbox One game streaming and a fancy new web browser, one of its key features is DirectX 12, the latest version of the operating system’s gaming API.Ī software layer that sits between the hardware that powers our computers and the software that runs on them, DirectX is at the heart of the vast majority of games that run on Windows. marginally.DirectX 12 vs DirectX 11 – Why does it matter? Here again, D3D12 has the upper hand, albeit. The feisty GeForce RTX 2080 Ti perform roughly the same., however in a CPU bound resolution at Full HD you can see that D3D12 has the upper hand,ĪMD's Radeon RX 5700 Xt is performing beautifully in this game. Let's take a look at two examples, see below. And yeah, any card will play fine with a fair resolution at these settings.Īlbeit throughout the game DX12 performs better, for Radeon Vega you might want to try and switch to DX11. Other than that we opted DX12 as overall it works a fraction faster than DX11 with F1 2020. You can enable DirectX 11 by clicking play in steam then you'll get the DX11 / DX12 option. ![]() ![]() ![]() Handy if you're still on Windows 7 ) Often DirectX 12 can run worse than 11, however that is not the case with Codemasters Formula 1 2020, D3D12 runs as good and sometimes even better than DX11. When you startup F1 by clicking its icon, you'll default towards DirectX 12 (also D3D12) As so often, however, this game as well offers you to enable D3D11 or D3D12 mode. ![]()
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